This combination of triggers suggests that it was probably originally planned to be fought at some point during Sabin's portion of the 'Return to Narshe' sequence early on, but its abnormally high HP (18,000, which is ridiculous for that point) doesn't seem to fit with that. The Colossus is programmed to counter Blitz and SwdTech attacks, and also targets Gau if he's in the party. Yes, the Colossus has a full attack script! It uses Fire Wall, Lode Stone, or the aforementioned 'Hit', and when defeated it uses the boss death animation. Namely, it uses the same palette as the Hades Gigas, and has the default 'Special' attack, 'Hit', which would not be unusual except it actually uses the attack, unlike all other enemies left with said default command. This is the closest of the three unused enemies to being complete, but it still has a few signs of being unfinished.
It was originally released in North America under the title Final Fantasy III, but few people call it that anymore.
It later saw a PlayStation port, and also a Game Boy Advance port with extra content. It's one of the finest RPGs ever released for the SNES, if not the entire 16-bit console era. Released in US: October 11, 1994 (SNES), September 30, 1999 (PS1)įinal Fantasy VI really needs no introduction. Also known as: Final Fantasy III (US SNES)