Since there are no ammo counts, just cool downs, it changes the dynamic a bit and definitely feels unique. They feel about as distinct as any other classes in a multiplayer shooter, although none of them have a dedicated secondary gun to swap too. And even though every weapon shoots similar-looking bolts, they all feel extremely distinct out of the box and can be customized further.Crucially, DICE absolutely nailed the basics.įor ground troops, the four main classes are Assault, Heavy, Officer, and Specialist. Take the mechanics of firing a blaster: It feels just a bit chunky, as it should, with that signature sound bursting with each shot.
Crucially, DICE absolutely nailed the basics.